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using UnityEngine; |
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namespace Game { |
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public class NewBall : Collectable { |
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public float permanentDuration; |
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public float temporaryDuration; |
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private bool isPermanent; |
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public bool IsPermanent { |
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private get => isPermanent; |
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set { |
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isPermanent = value; |
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const float intensity = 1f; |
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float factor = Mathf.Pow(2, intensity); |
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float r = value ? 1 : 0; |
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float g = 1; |
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float b = value ? 0 : 1; |
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Color borderColor = new Vector4(r, g, b, 1) * factor; |
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} |
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} |
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protected override void Setup() { |
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} |
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protected override float Duration() { |
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return IsPermanent ? permanentDuration : temporaryDuration; |
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} |
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protected override void OnCollect(Player player) { |
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GameManager.Singleton.SpawnBall(player, isPermanent); |
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} |
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} |
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} |
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timeCreated: 1681653966 |
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