update unity version, start of room ui

main
Benjamin Kraft 1 year ago
parent d5d654fa79
commit 78e4ef4899
  1. 5
      Assets/Materials/Background/Bricks_01_mat.mat
  2. 5
      Assets/Materials/Background/M_Wood2.mat
  3. 5
      Assets/Materials/Background/M_Wood3.mat
  4. 5
      Assets/Materials/DeathGate.mat
  5. 16
      Assets/Materials/NewBall.mat
  6. 16
      Assets/Materials/Player.mat
  7. 16
      Assets/Materials/Wormhole.mat
  8. 16
      Assets/Materials/Zone.mat
  9. 53
      Assets/RenderAssets/URP Asset.asset
  10. 23
      Assets/Scripts/Menu/RoomUI.cs
  11. 3
      Assets/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss
  12. 1
      Assets/UI/Main.uxml
  13. 4
      Assets/UI/Room.uxml
  14. 5
      Assets/UI/Styles/Main/main.uss
  15. 7
      Assets/UI/Styles/Main/room.uss
  16. 23
      Assets/UniversalRenderPipelineGlobalSettings.asset
  17. 14
      Packages/manifest.json
  18. 79
      Packages/packages-lock.json
  19. 4
      ProjectSettings/ProjectVersion.txt
  20. 2
      ProjectSettings/URPProjectSettings.asset
  21. 0
      ProjectSettings/boot.config

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@ -1,4 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Global;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UIElements;
@ -7,7 +10,27 @@ namespace Menu {
public class RoomUI {
public VisualElement Root { get; set; }
private DropdownField difficultyField;
public void Show() {
difficultyField = Root.Q<DropdownField>("Difficulty");
difficultyField.choices = Enum.GetNames(typeof(Difficulty)).ToList();
difficultyField.index = 0;
SliderInt slider = Root.Q<SliderInt>("CustomWinScore");
slider.value = 20;
slider.style.visibility = Visibility.Hidden;
Toggle toggle = Root.Q<Toggle>("WinScore");
toggle.value = false;
void UpdateCustomWinScore() {
slider.style.visibility = toggle.value ? Visibility.Visible : Visibility.Hidden;
}
toggle.RegisterCallback((ClickEvent _) => { UpdateCustomWinScore(); });
UpdateCustomWinScore();
Root.style.display = DisplayStyle.Flex;
}

@ -1 +1,2 @@
@import url("unity-theme://default");
@import url("UnityDefaultRuntimeTheme.tss");

@ -1,6 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:Instance template="MainMenu" name="MainMenu" class="entry" />
<ui:Instance template="Room" name="Room" class="entry" style="display: none;" />

@ -2,5 +2,7 @@
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<ui:Button text="Button" display-tooltip-when-elided="true" />
<ui:DropdownField label="AI Difficulty" index="0" name="Difficulty" />
<ui:Toggle label="Custom Win Score?" name="WinScore" />
<ui:SliderInt picking-mode="Ignore" label="Win Score" value="1" high-value="100" name="CustomWinScore" low-value="1" show-input-field="true" direction="Horizontal" />
</ui:UXML>

@ -1,4 +1,9 @@
:root {
--background-color: rgb(80, 80, 80);
}
.entry {
width: 100%;
height: 100%;
background-color: var(--background-color);
}

@ -0,0 +1,7 @@
#Difficulty > VisualElement * {
color: rgb(0, 0, 0);
}
* {
font-size: 16px;
}

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supportRuntimeDebugDisplay: 0
m_AssetVersion: 3
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lightLayerName0: Light Layer default
lightLayerName1: Light Layer 1
lightLayerName2: Light Layer 2
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@ -1,17 +1,17 @@
{
"dependencies": {
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"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
"com.unity.timeline": "1.8.2",
"com.unity.toolchain.linux-x86_64": "2.0.4",
"com.unity.visualscripting": "1.8.0",
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@ -1,26 +1,34 @@
{
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@ -29,7 +37,7 @@
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@ -46,7 +54,7 @@
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@ -58,7 +66,7 @@
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}
},
@ -80,15 +88,8 @@
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@ -130,7 +131,7 @@
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@ -144,51 +145,44 @@
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@ -206,11 +200,11 @@
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},
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"version": "1.3.3",
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"source": "registry",
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},
@ -226,7 +220,7 @@
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},
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"depth": 0,
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"com.unity.modules.imgui": "1.0.0",
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}
},
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"source": "builtin",
"dependencies": {
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