Moved materials and sprites into own folders

main
Benjamin Kraft 1 year ago
parent 5f8a308333
commit 4e37487715
  1. 8
      Assets/Materials.meta
  2. 42
      Assets/Materials/Bricks_01_mat.mat
  3. 8
      Assets/Materials/Bricks_01_mat.mat.meta
  4. 80
      Assets/Materials/M_Wood2.mat
  5. 8
      Assets/Materials/M_Wood2.mat.meta
  6. 77
      Assets/Materials/M_Wood3.mat
  7. 8
      Assets/Materials/M_Wood3.mat.meta
  8. 2
      Assets/Prefabs/PlayerPanel.prefab
  9. 6
      Assets/Scenes/Game.unity
  10. BIN
      Assets/Sprites/Bricks_diffuse.TGA
  11. 135
      Assets/Sprites/Bricks_diffuse.TGA.meta
  12. BIN
      Assets/Sprites/Wood2.tga
  13. 135
      Assets/Sprites/Wood2.tga.meta
  14. BIN
      Assets/Sprites/Wood3.tga
  15. 135
      Assets/Sprites/Wood3.tga.meta

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m_PrefabAsset: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Parallax: 0.050535712
- _Shininess: 0.078125
m_Colors:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_Wood2
m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: fa79f310fc4924e4cabca0791e343bfb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
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- _DetailNormalMapScale: 1
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- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
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- _ZWrite: 1
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userData:
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