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@ -0,0 +1,32 @@ |
||||
using System; |
||||
using JetBrains.Annotations; |
||||
using UnityEngine; |
||||
|
||||
[ExecuteInEditMode] |
||||
public class BorderSize : MonoBehaviour { |
||||
public float x1, x2, y1, y2; |
||||
|
||||
private EdgeCollider2D top, bottom, left, right; |
||||
public Transform playGround; |
||||
|
||||
private void OnEnable() { |
||||
top = transform.Find("Top").GetComponent<EdgeCollider2D>(); |
||||
bottom = transform.Find("Bottom").GetComponent<EdgeCollider2D>(); |
||||
left = transform.Find("Left").GetComponent<EdgeCollider2D>(); |
||||
right = transform.Find("Right").GetComponent<EdgeCollider2D>(); |
||||
} |
||||
|
||||
private void Update() { |
||||
Vector2 v1 = new Vector2(x1, y1); |
||||
Vector2 v2 = new Vector2(x2, y1); |
||||
Vector2 v3 = new Vector2(x1, y2); |
||||
Vector2 v4 = new Vector2(x2, y2); |
||||
top.points = new[] {v1, v2}; |
||||
bottom.points = new[] {v3, v4}; |
||||
left.points = new[] {v1, v3}; |
||||
right.points = new[] {v2, v4}; |
||||
|
||||
playGround.localPosition = new Vector3((x2 + x1) / 2, (y2 + y1) / 2, 0); |
||||
playGround.localScale = new Vector3(x2 - x1, y2 - y1, 1); |
||||
} |
||||
} |
@ -0,0 +1,8 @@ |
||||
using Unity.Netcode; |
||||
using UnityEngine; |
||||
|
||||
namespace Game { |
||||
public class Ball : NetworkBehaviour { |
||||
|
||||
} |
||||
} |
@ -0,0 +1,20 @@ |
||||
using System; |
||||
using Unity.Netcode; |
||||
using Unity.VisualScripting; |
||||
using UnityEngine; |
||||
using Object = UnityEngine.Object; |
||||
|
||||
namespace Game { |
||||
public class GameManager : NetworkBehaviour { |
||||
|
||||
public Object ballPrefab; |
||||
|
||||
private void Start() { |
||||
//var ball = Instantiate(ballPrefab, Vector2.zero, Quaternion.identity).GetComponent<Ball>(); |
||||
var ball = FindObjectOfType(typeof(Ball)); |
||||
var rb = ball.GetComponent<Rigidbody2D>(); |
||||
rb.velocity = new Vector2(0, 10); |
||||
} |
||||
|
||||
} |
||||
} |
@ -0,0 +1,23 @@ |
||||
using System; |
||||
using Unity.Netcode; |
||||
using UnityEngine; |
||||
using UnityEngine.InputSystem; |
||||
|
||||
namespace Game { |
||||
public class Player : NetworkBehaviour { |
||||
private void FixedUpdate() { |
||||
Vector2 add = Vector2.zero; |
||||
|
||||
var keyboard = Keyboard.current; |
||||
if (keyboard.aKey.isPressed) { |
||||
add.x -= 1; |
||||
} |
||||
|
||||
if (keyboard.dKey.isPressed) { |
||||
add.x += 1; |
||||
} |
||||
|
||||
transform.Translate(add / 10f); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,45 @@ |
||||
using UnityEngine; |
||||
using UnityEngine.SceneManagement; |
||||
using UnityEngine.UIElements; |
||||
|
||||
public class MenuUI : MonoBehaviour { |
||||
|
||||
private VisualElement root; |
||||
|
||||
private VisualElement mainMenu, playMenu, settingsMenu; |
||||
|
||||
private void OnEnable() { |
||||
root = GetComponent<UIDocument>().rootVisualElement; |
||||
|
||||
mainMenu = root.Q("main_menu"); |
||||
playMenu = root.Q("play_menu"); |
||||
settingsMenu = root.Q("settings_menu"); |
||||
|
||||
mainMenu.Q("btn_play").RegisterCallback<ClickEvent>(PlayPressed); |
||||
mainMenu.Q("btn_settings").RegisterCallback<ClickEvent>(SettingsPressed); |
||||
|
||||
playMenu.Q("btn_find").RegisterCallback<ClickEvent>(FindPressed); |
||||
playMenu.Q("btn_bot").RegisterCallback<ClickEvent>(BotPressed); |
||||
|
||||
PlayPressed(null); |
||||
BotPressed(null); |
||||
} |
||||
|
||||
private void PlayPressed(ClickEvent evt) { |
||||
mainMenu.style.display = DisplayStyle.None; |
||||
playMenu.style.display = DisplayStyle.Flex; |
||||
} |
||||
|
||||
private void SettingsPressed(ClickEvent evt) { |
||||
mainMenu.style.display = DisplayStyle.None; |
||||
settingsMenu.style.display = DisplayStyle.Flex; |
||||
} |
||||
|
||||
private void FindPressed(ClickEvent evt) { |
||||
Debug.Log("Start finding online opponent"); |
||||
} |
||||
|
||||
private void BotPressed(ClickEvent evt) { |
||||
SceneManager.LoadScene("Game"); |
||||
} |
||||
} |
After Width: | Height: | Size: 5.9 KiB |
@ -1,38 +0,0 @@ |
||||
using UnityEngine; |
||||
using UnityEngine.UIElements; |
||||
|
||||
namespace UI_Toolkit { |
||||
public class Menu : MonoBehaviour { |
||||
|
||||
private VisualElement root; |
||||
|
||||
private VisualElement mainMenu, playMenu, settingsMenu; |
||||
|
||||
private void OnEnable() { |
||||
root = GetComponent<UIDocument>().rootVisualElement; |
||||
|
||||
mainMenu = root.Q("main_menu"); |
||||
playMenu = root.Q("play_menu"); |
||||
settingsMenu = root.Q("settings_menu"); |
||||
|
||||
mainMenu.Q("btn_play").RegisterCallback<ClickEvent>(PlayPressed); |
||||
mainMenu.Q("btn_settings").RegisterCallback<ClickEvent>(SettingsPressed); |
||||
|
||||
playMenu.Q("btn_find").RegisterCallback<ClickEvent>(FindPressed); |
||||
} |
||||
|
||||
private void PlayPressed(ClickEvent evt) { |
||||
mainMenu.style.display = DisplayStyle.None; |
||||
playMenu.style.display = DisplayStyle.Flex; |
||||
} |
||||
|
||||
private void SettingsPressed(ClickEvent evt) { |
||||
mainMenu.style.display = DisplayStyle.None; |
||||
settingsMenu.style.display = DisplayStyle.Flex; |
||||
} |
||||
|
||||
private void FindPressed(ClickEvent evt) { |
||||
Debug.Log("Start finding online opponent"); |
||||
} |
||||
} |
||||
} |
Loading…
Reference in new issue