Deathgate visuals

main
Benjamin Kraft 1 year ago
parent 50ab673543
commit 19a8526696
  1. 0
      Assets/Materials/Bouncing.physicsMaterial2D
  2. 0
      Assets/Materials/Bouncing.physicsMaterial2D.meta
  3. 67
      Assets/Materials/Bricks_01_mat.mat
  4. 128
      Assets/Materials/DeathGate.mat
  5. 8
      Assets/Materials/DeathGate.mat.meta
  6. 62
      Assets/Materials/M_Wood2.mat
  7. 62
      Assets/Materials/M_Wood3.mat
  8. 168
      Assets/Prefabs/DeathGate.prefab
  9. 7
      Assets/Prefabs/DeathGate.prefab.meta
  10. 8
      Assets/Prefabs/Modifications.meta
  11. 0
      Assets/Prefabs/Modifications/BorderBuff.asset
  12. 0
      Assets/Prefabs/Modifications/BorderBuff.asset.meta
  13. 0
      Assets/Prefabs/Modifications/BorderNerf.asset
  14. 0
      Assets/Prefabs/Modifications/BorderNerf.asset.meta
  15. 0
      Assets/Prefabs/Modifications/Modification.prefab
  16. 0
      Assets/Prefabs/Modifications/Modification.prefab.meta
  17. 0
      Assets/Prefabs/Modifications/SpeedBuff.asset
  18. 0
      Assets/Prefabs/Modifications/SpeedBuff.asset.meta
  19. 0
      Assets/Prefabs/Modifications/SpeedNerf.asset
  20. 0
      Assets/Prefabs/Modifications/SpeedNerf.asset.meta
  21. 8
      Assets/RenderAssets.meta
  22. 60
      Assets/RenderAssets/URP Asset Renderer.asset
  23. 8
      Assets/RenderAssets/URP Asset Renderer.asset.meta
  24. 75
      Assets/RenderAssets/URP Asset.asset
  25. 8
      Assets/RenderAssets/URP Asset.asset.meta
  26. 8
      Assets/Scenes/Game.meta
  27. 375
      Assets/Scenes/Game.unity
  28. 57
      Assets/Scenes/Game/Global Volume Profile.asset
  29. 8
      Assets/Scenes/Game/Global Volume Profile.asset.meta
  30. 30
      Assets/Scripts/Dimensions.cs
  31. 8
      Assets/Shaders.meta
  32. 460
      Assets/Shaders/Bloom.shadergraph
  33. 10
      Assets/Shaders/Bloom.shadergraph.meta
  34. 27
      Assets/UniversalRenderPipelineGlobalSettings.asset
  35. 8
      Assets/UniversalRenderPipelineGlobalSettings.asset.meta
  36. 1
      Packages/manifest.json
  37. 43
      Packages/packages-lock.json
  38. 11
      ProjectSettings/GraphicsSettings.asset
  39. 16
      ProjectSettings/ShaderGraphSettings.asset
  40. 15
      ProjectSettings/URPProjectSettings.asset
  41. 1
      README.md

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using System;
using UnityEngine; using UnityEngine;
[ExecuteInEditMode] [ExecuteInEditMode]
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public float Width => right * 2; public float Width => right * 2;
public float Height => top * 2; public float Height => top * 2;
private LineRenderer topL, bottomL;
private void OnValidate() {
topL = topC.GetComponent<LineRenderer>();
bottomL = bottomC.GetComponent<LineRenderer>();
}
private void Update() { private void Update() {
float height = mainCamera.orthographicSize * 2; float height = mainCamera.orthographicSize * 2;
float panelHeight = height * panelHeightPercentage / 100f; float panelHeight = height * panelHeightPercentage / 100f;
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boardTop = top - emptySpaceHeight; boardTop = top - emptySpaceHeight;
boardBottom = -boardTop; boardBottom = -boardTop;
Vector2 v1 = new Vector2(left, 0); Vector2 v1 = new Vector3(left, 0);
Vector2 v2 = new Vector2(right, 0); Vector2 v2 = new Vector3(right, 0);
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Vector2 v4 = new Vector2(0, bottom); Vector2 v4 = new Vector3(0, bottom);
topC.transform.position = new Vector2(0, top); topC.transform.position = new Vector2(0, top);
bottomC.transform.position = new Vector2(0, bottom); bottomC.transform.position = new Vector2(0, bottom);
leftC.transform.position = new Vector2(left, 0); leftC.transform.position = new Vector2(left, 0);
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leftC.points = new[] {v3, v4}; leftC.points = new[] {v3, v4};
rightC.points = new[] {v3, v4}; rightC.points = new[] {v3, v4};
const float lineWidth = 0.5f;
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v12 = new[] {(Vector3) v1 + offset, (Vector3) v2 + offset};
bottomL.SetPositions(v12);
playGround.transform.rotation = Quaternion.Euler(0, 0, 90); playGround.transform.rotation = Quaternion.Euler(0, 0, 90);
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- Content (icon) - Content (icon)
- Deathzone visuals
- Score number rotation - Score number rotation
- Modifications PolygonCollider - Modifications PolygonCollider
- Collectables: - Collectables:

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