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using System;
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using System.Collections.Generic;
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namespace Game {
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public enum Type { RealOnline, RealOffline, Hybrid, AI, RealOnlineRanked }
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public enum Difficulty { VeryEasy, Easy, Medium, Hard, VeryHard }
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[Serializable]
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public enum SpawnRate {Never, Few, Normal, Many}
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[Serializable]
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public enum Spawnable {NewBallTemporary, NewBallPermanent, Modification, Wormhole}
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public enum WinScore {Default, Custom}
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public struct RoomSettings {
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public static Type Type;
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public static Difficulty AIDifficulty;
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public static readonly Dictionary<Spawnable, SpawnRate> SpawnRates = new();
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public static WinScore WinScore;
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public static int CustomWinScore;
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}
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}
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