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using System;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Game {
public class Player : NetworkBehaviour {
private void FixedUpdate() {
Vector2 add = Vector2.zero;
var keyboard = Keyboard.current;
if (keyboard.aKey.isPressed) {
add.x -= 1;
}
if (keyboard.dKey.isPressed) {
add.x += 1;
}
transform.Translate(add / 10f);
}
}
}