using System; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; namespace Game { public class Player : NetworkBehaviour { private void FixedUpdate() { Vector2 add = Vector2.zero; var keyboard = Keyboard.current; if (keyboard.aKey.isPressed) { add.x -= 1; } if (keyboard.dKey.isPressed) { add.x += 1; } transform.Translate(add / 10f); } } }