Benjamin Kraft 2 years ago
parent 586f60ff3b
commit d06a2ccfd6
  1. 40
      Assets/Readme.asset
  2. 8
      Assets/Readme.asset.meta
  3. 69
      Assets/Scenes/SampleScene.unity
  4. 5
      Assets/Scripts/CameraController.cs
  5. 8
      Assets/TutorialInfo.meta
  6. 9
      Assets/TutorialInfo/Icons.meta
  7. BIN
      Assets/TutorialInfo/Icons/Help_Icon.png
  8. 128
      Assets/TutorialInfo/Icons/Help_Icon.png.meta
  9. BIN
      Assets/TutorialInfo/Icons/Mobile 3D.png
  10. 122
      Assets/TutorialInfo/Icons/Mobile 3D.png.meta
  11. 654
      Assets/TutorialInfo/Layout.wlt
  12. 8
      Assets/TutorialInfo/Layout.wlt.meta
  13. 9
      Assets/TutorialInfo/Scripts.meta
  14. 9
      Assets/TutorialInfo/Scripts/Editor.meta
  15. 242
      Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
  16. 12
      Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
  17. 16
      Assets/TutorialInfo/Scripts/Readme.cs
  18. 12
      Assets/TutorialInfo/Scripts/Readme.cs.meta
  19. 21
      ProjectSettings/EditorSettings.asset
  20. 13
      ProjectSettings/ProjectSettings.asset
  21. 1
      ProjectSettings/QualitySettings.asset
  22. 167
      ProjectSettings/SceneTemplateSettings.json
  23. 2
      ProjectSettings/UnityConnectSettings.asset

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title: Mobile 3D Template
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- heading: Welcome to the Mobile 3D Template
text: This template sets up the right Project settings for developing a 3D game
on mobile. Also it includes some of the recommended packages for developing
on mobile.
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- heading: Forums iOS
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url: https://unity3d.com/unity/qa/bug-reporting
- heading: Template feedback
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using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
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// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
Debug.Log("Hello you too!");
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
transform.LookAt(new Vector3(10, Time.time * 5 - 50, 10));
} }
} }

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}

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@ -1,16 +0,0 @@
using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}

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@ -134,7 +134,7 @@ PlayerSettings:
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@ -154,7 +154,8 @@ PlayerSettings:
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androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
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buildNumber: buildNumber:
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iPhone: 0 iPhone: 0
@ -712,7 +713,7 @@ PlayerSettings:
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enableRoslynAnalyzers: 1 enableRoslynAnalyzers: 1
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additionalIl2CppArgs: additionalIl2CppArgs:
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@ -229,6 +229,7 @@ QualitySettings:
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PS4: 5 PS4: 5
PSP2: 2 PSP2: 2
Server: 0
Stadia: 5 Stadia: 5
Standalone: 5 Standalone: 5
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