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#pragma once
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#include <cstdint>
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struct Edge {
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uint32_t a;
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uint32_t b;
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float length;
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};
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struct Face {
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uint32_t a;
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uint32_t b;
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uint32_t c;
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};
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struct Triangle : Face {
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float area;
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};
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struct Tetrahedron {
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uint32_t a;
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uint32_t b;
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uint32_t c;
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uint32_t d;
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float volume;
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}; |