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#version 450
layout (local_size_x = 256) in;
struct Vertex {
vec3 position;
vec3 color;
vec3 normal;
};
layout (std430, set = 0, binding = 0) buffer VertexBuffer {
Vertex vertices[];
};
layout (std140, set = 1, binding = 0) uniform UBO {
float dt;
vec3 gravity;
};
layout (push_constant) uniform PushConstants {
uint state;
};
void main() {
}