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75 lines
1.8 KiB
75 lines
1.8 KiB
#pragma once
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#include <algorithm>
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#include <vulkan/vulkan.h>
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#include <GLFW/glfw3.h>
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#include <optional>
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#include <set>
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#include <vector>
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#include "vk_mem_alloc.h"
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#include "imgui.h"
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#include "imgui/backends/imgui_impl_vulkan.h"
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#include "imgui/backends/imgui_impl_glfw.h"
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using std::optional, std::vector;
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class CommandPool;
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class Swapchain;
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void printVmaStats();
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class Instance {
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public:
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explicit Instance();
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~Instance();
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GLFWwindow *window = nullptr;
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VkQueue graphicsAndPresentQueue = VK_NULL_HANDLE;
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VkQueue computeAndTransferQueue = VK_NULL_HANDLE;
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bool windowResized = false;
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CommandPool *renderingCommandPool = nullptr;
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CommandPool *computeCommandPool = nullptr;
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struct QueueFamilyIndices {
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vector<uint32_t> graphicsAndPresent;
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vector<uint32_t> computeAndTransfer;
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std::set<uint32_t> uniqueQueueFamilies();
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uint32_t tryComputeAndTransferDedicated();
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bool isEnough();
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};
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QueueFamilyIndices indices {};
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static Instance *instance;
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static VkDevice GetDevice();
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static VkPhysicalDevice GetPhysicalDevice();
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static VmaAllocator GetAllocator();
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static VkSurfaceKHR GetSurface();
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void initImGui(const Swapchain &swapchain);
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private:
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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VkDevice device = VK_NULL_HANDLE;
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VmaAllocator allocator = VK_NULL_HANDLE;
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VkDescriptorPool imGuiDescriptorPool = VK_NULL_HANDLE;
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VkInstance handle = VK_NULL_HANDLE;
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void initWindow();
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void createInstance();
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void createSurface();
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void pickPhysicalDevice();
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void createLogicalDevice();
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void createAllocator();
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bool isDeviceSuitable(VkPhysicalDevice potentialPhysicalDevice);
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static bool checkDeviceExtensionSupport(VkPhysicalDevice device);
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static QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device, VkSurfaceKHR surface);
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}; |