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#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include <iostream>
#include <vector>
#include <cstring>
#include <optional>
#include <set>
#include <fstream>
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
#ifndef NDEBUG
#define ENABLE_VALIDATION_LAYERS
#endif
#ifdef ENABLE_VALIDATION_LAYERS
const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
bool checkValidationLayerSupport(){
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char* layerName : validationLayers){
bool layerFound = false;
for (const auto& layerProperties : availableLayers){
if (strcmp(layerName, layerProperties.layerName) == 0){
layerFound = true;
break;
}
}
if (!layerFound){
return false;
}
}
return true;
}
#endif
std::vector<char> readFile(const std::string& fileName){
std::ifstream file(fileName, std::ios::ate | std::ios::binary);
if (!file.is_open()){
throw std::runtime_error("failed to open file!");
}
size_t fileSize = file.tellg();
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), static_cast<std::streamsize>(fileSize));
file.close();
return buffer;
}
class MyApp {
public:
void run(){
initWindow();
initVulkan();
mainLoop();
cleanup();
}
private:
GLFWwindow *window = nullptr;
const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;
void initWindow(){
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
window = glfwCreateWindow((int)WIDTH, (int)HEIGHT, "Vulkan Simulation", nullptr, nullptr);
}
void initVulkan(){
createInstance();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
createSwapchain();
createImageViews();
createRenderPass();
createGraphicsPipeline();
createFramebuffers();
createCommandPool();
createCommandBuffer();
createSyncObjects();
}
VkInstance instance = VK_NULL_HANDLE;
void createInstance(){
#ifdef ENABLE_VALIDATION_LAYERS
if (!checkValidationLayerSupport()){
throw std::runtime_error("validation layers requested, but not available!");
}
#endif
VkApplicationInfo applicationInfo {};
applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
applicationInfo.pApplicationName = "Coole Simulation";
applicationInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
applicationInfo.pEngineName = "No Engine";
applicationInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
applicationInfo.apiVersion = VK_API_VERSION_1_0;
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
VkInstanceCreateInfo instanceCreateInfo {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &applicationInfo;
instanceCreateInfo.enabledExtensionCount = glfwExtensionCount;
instanceCreateInfo.ppEnabledExtensionNames = glfwExtensions;
#ifdef ENABLE_VALIDATION_LAYERS
instanceCreateInfo.enabledLayerCount = validationLayers.size();
instanceCreateInfo.ppEnabledLayerNames = validationLayers.data();
#else
instanceCreateInfo.enabledLayerCount = 0;
#endif
if (vkCreateInstance(&instanceCreateInfo, nullptr, &instance) != VK_SUCCESS){
throw std::runtime_error("failed to create instance!");
}
}
VkSurfaceKHR surface = VK_NULL_HANDLE;
void createSurface(){
if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS){
throw std::runtime_error("failed to create window surface!");
}
}
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
void pickPhysicalDevice(){
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0){
throw std::runtime_error("failed to find GPUs with Vulkan support!");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
for (const VkPhysicalDevice &device : devices){
if (isDeviceSuitable(device)){
physicalDevice = device;
break;
}
}
if (physicalDevice == VK_NULL_HANDLE){
throw std::runtime_error("failed to find a suitable GPU!");
}
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
printf("Picked physical device: %s\n", properties.deviceName);
}
struct QueueFamilyIndices {
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> computeFamily;
std::optional<uint32_t> presentFamily;
bool isComplete() const {
return graphicsFamily.has_value() && computeFamily.has_value() && presentFamily.has_value();
}
std::set<uint32_t> uniqueQueueFamilies(){
return {graphicsFamily.value(), presentFamily.value(), computeFamily.value()};
}
};
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device){
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
QueueFamilyIndices indices {};
uint32_t i = 0;
for (const VkQueueFamilyProperties& queueFamilyProperties : queueFamilies){
if (queueFamilyProperties.queueFlags & VK_QUEUE_GRAPHICS_BIT){
indices.graphicsFamily = i;
}
if (queueFamilyProperties.queueFlags & VK_QUEUE_COMPUTE_BIT){
indices.computeFamily = i;
}
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if (presentSupport){
indices.presentFamily = i;
}
if (indices.isComplete()){
break;
}
i++;
}
return indices;
}
bool isDeviceSuitable(VkPhysicalDevice device){
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(device, &deviceProperties);
VkPhysicalDeviceFeatures deviceFeatures;
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
QueueFamilyIndices indices = findQueueFamilies(device);
bool extensionsSupported = checkDeviceExtensionSupport(device);
bool swapChainAdequate = false;
if (extensionsSupported){
SwapchainSupportDetails details = querySwapchainSupport(device);
swapChainAdequate = !details.formats.empty() && !details.presentModes.empty();
}
return indices.isComplete() && extensionsSupported && swapChainAdequate;
}
static bool checkDeviceExtensionSupport(VkPhysicalDevice device){
std::set<std::string> required(deviceExtensions.begin(), deviceExtensions.end());
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
for (const VkExtensionProperties& extension : availableExtensions){
required.erase(extension.extensionName);
}
return required.empty();
}
struct SwapchainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities {};
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
SwapchainSupportDetails querySwapchainSupport(VkPhysicalDevice device){
SwapchainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if (formatCount != 0){
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
if (presentModeCount != 0){
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
}
return details;
}
VkDevice device = VK_NULL_HANDLE;
VkQueue graphicsQueue = VK_NULL_HANDLE;
VkQueue presentQueue = VK_NULL_HANDLE;
void createLogicalDevice(){
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
float queuePriority = 1.0f;
for (uint32_t queueFamily : indices.uniqueQueueFamilies()){
VkDeviceQueueCreateInfo queueCreateInfo {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
VkPhysicalDeviceFeatures deviceFeatures {};
VkDeviceCreateInfo createInfo {};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.pQueueCreateInfos = queueCreateInfos.data();
createInfo.queueCreateInfoCount = queueCreateInfos.size();
createInfo.pEnabledFeatures = &deviceFeatures;
createInfo.enabledExtensionCount = deviceExtensions.size();
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
#ifdef ENABLE_VALIDATION_LAYERS
createInfo.enabledLayerCount = validationLayers.size();
createInfo.ppEnabledLayerNames = validationLayers.data();
#else
createInfo.enabledLayerCount = 0;
#endif
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS){
throw std::runtime_error("failed to create logical device!");
}
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
}
static VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats){
for (const auto& availableFormat : availableFormats){
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR){
return availableFormat;
}
}
return availableFormats[0];
}
static VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes){
return VK_PRESENT_MODE_FIFO_KHR;
}
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities){
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()){
return capabilities.currentExtent;
} else {
int width, height;
glfwGetFramebufferSize(window, &width, &height);
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return actualExtent;
}
}
void createSwapchain(){
SwapchainSupportDetails swapchainSupport = querySwapchainSupport(physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapchainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapchainSupport.presentModes);
VkExtent2D extent = chooseSwapExtent(swapchainSupport.capabilities);
uint32_t imageCount = swapchainSupport.capabilities.minImageCount + 1;
if (swapchainSupport.capabilities.maxImageCount > 0 && imageCount > swapchainSupport.capabilities.maxImageCount){
imageCount = swapchainSupport.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo {};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface;
createInfo.minImageCount = imageCount;
createInfo.imageFormat = surfaceFormat.format;
createInfo.imageColorSpace = surfaceFormat.colorSpace;
createInfo.imageExtent = extent;
createInfo.imageArrayLayers = 1;
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()};
if (indices.graphicsFamily != indices.presentFamily){
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
} else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
}
createInfo.preTransform = swapchainSupport.capabilities.currentTransform;
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapchain) != VK_SUCCESS){
throw std::runtime_error("failed to create swapchain!");
}
vkGetSwapchainImagesKHR(device, swapchain, &imageCount, nullptr);
swapchainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapchain, &imageCount, swapchainImages.data());
swapchainImageFormat = surfaceFormat.format;
swapchainExtent = extent;
}
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
std::vector<VkImage> swapchainImages;
VkFormat swapchainImageFormat {};
VkExtent2D swapchainExtent {};
std::vector<VkImageView> swapchainImageViews;
void createImageViews(){
swapchainImageViews.resize(swapchainImages.size());
for (size_t i = 0; i < swapchainImages.size(); i++){
VkImageViewCreateInfo createInfo {};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.format = swapchainImageFormat;
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.image = swapchainImages[i];
createInfo.components = {
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
};
createInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(device, &createInfo, nullptr, &swapchainImageViews[i]) != VK_SUCCESS){
throw std::runtime_error("failed to create image views!");
}
}
}
VkShaderModule createShaderModule(const std::vector<char> &code){
VkShaderModuleCreateInfo createInfo {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = code.size();
createInfo.pCode = reinterpret_cast<const uint32_t *>(code.data());
VkShaderModule shaderModule;
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS){
throw std::runtime_error("failed to create shader module!");
}
return shaderModule;
}
void createRenderPass(){
VkAttachmentDescription colorAttachment {};
colorAttachment.format = swapchainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentRef {};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
VkSubpassDependency dependency {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo renderPassInfo {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
}
VkRenderPass renderPass = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
void createGraphicsPipeline(){
auto vertShaderCode = readFile("shaders/vert.spv");
auto fragShaderCode = readFile("shaders/frag.spv");
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
VkPipelineShaderStageCreateInfo vertShaderStageInfo {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo {};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};
VkPipelineVertexInputStateCreateInfo vertexInputInfo {};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
VkPipelineInputAssemblyStateCreateInfo inputAssembly {};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState {};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = dynamicStates.size();
dynamicState.pDynamicStates = dynamicStates.data();
VkPipelineViewportStateCreateInfo viewportState {};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.scissorCount = 1;
VkPipelineRasterizationStateCreateInfo rasterizer {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasClamp = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisample {};
multisample.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisample.sampleShadingEnable = VK_FALSE;
multisample.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlending {};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
VkPipelineLayoutCreateInfo pipelineLayoutInfo {};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout);
VkGraphicsPipelineCreateInfo pipelineInfo {};
{
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisample;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.layout = pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0;
}
vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline);
vkDestroyShaderModule(device, vertShaderModule, nullptr);
vkDestroyShaderModule(device, fragShaderModule, nullptr);
}
VkPipeline graphicsPipeline = VK_NULL_HANDLE;
std::vector<VkFramebuffer> swapchainFramebuffers;
void createFramebuffers(){
swapchainFramebuffers.resize(swapchainImageViews.size());
for (size_t i = 0; i < swapchainImageViews.size(); i++){
VkImageView attachments[] = {swapchainImageViews[i]};
VkFramebufferCreateInfo framebufferInfo {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = attachments;
framebufferInfo.width = swapchainExtent.width;
framebufferInfo.height = swapchainExtent.height;
framebufferInfo.layers = 1;
vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapchainFramebuffers[i]);
}
}
VkCommandPool commandPool = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
void createCommandPool(){
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
VkCommandPoolCreateInfo poolInfo {};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool);
}
void createCommandBuffer(){
VkCommandBufferAllocateInfo allocateInfo {};
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocateInfo.commandPool = commandPool;
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocateInfo.commandBufferCount = 1;
vkAllocateCommandBuffers(device, &allocateInfo, &commandBuffer);
}
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex){
VkCommandBufferBeginInfo beginInfo {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
VkRenderPassBeginInfo renderPassInfo {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = swapchainFramebuffers[imageIndex];
renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent = swapchainExtent;
VkClearValue clearColor = {{{0, 0, 0, 1}}};
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
VkViewport viewport {};
viewport.x = 0;
viewport.y = 0;
viewport.width = static_cast<float>(swapchainExtent.width);
viewport.height = static_cast<float>(swapchainExtent.height);
viewport.minDepth = 0;
viewport.maxDepth = 1;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
VkRect2D scissor {};
scissor.offset = {0, 0};
scissor.extent = swapchainExtent;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
vkCmdEndRenderPass(commandBuffer);
vkEndCommandBuffer(commandBuffer);
}
VkSemaphore imageAvailable = VK_NULL_HANDLE;
VkSemaphore renderFinished = VK_NULL_HANDLE;
VkFence inFlight = VK_NULL_HANDLE;
void createSyncObjects(){
VkSemaphoreCreateInfo semaphoreInfo {};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailable);
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinished);
vkCreateFence(device, &fenceInfo, nullptr, &inFlight);
}
void drawFrame(){
vkWaitForFences(device, 1, &inFlight, VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &inFlight);
uint32_t imageIndex;
vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, imageAvailable, VK_NULL_HANDLE, &imageIndex);
vkResetCommandBuffer(commandBuffer, 0);
recordCommandBuffer(commandBuffer, imageIndex);
VkSubmitInfo submitInfo {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = {imageAvailable};
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VkSemaphore signalSemaphores[] = {renderFinished};
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlight);
VkPresentInfoKHR presentInfo {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
VkSwapchainKHR swapchains[] = {swapchain};
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapchains;
presentInfo.pImageIndices = &imageIndex;
vkQueuePresentKHR(presentQueue, &presentInfo);
}
void mainLoop(){
while (!glfwWindowShouldClose(window)){
glfwPollEvents();
drawFrame();
}
vkDeviceWaitIdle(device);
}
void cleanup(){
vkDestroySemaphore(device, imageAvailable, nullptr);
vkDestroySemaphore(device, renderFinished, nullptr);
vkDestroyFence(device, inFlight, nullptr);
vkDestroyCommandPool(device, commandPool, nullptr);
for (auto framebuffer : swapchainFramebuffers){
vkDestroyFramebuffer(device, framebuffer, nullptr);
}
vkDestroyPipeline(device, graphicsPipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyRenderPass(device, renderPass, nullptr);
for (auto imageView : swapchainImageViews){
vkDestroyImageView(device, imageView, nullptr);
}
vkDestroySwapchainKHR(device, swapchain, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
glfwDestroyWindow(window);
glfwTerminate();
}
};
int main() {
MyApp app;
try {
app.run();
} catch (const std::exception& e){
std::cerr << e.what() << "\n";
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}