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#version 450
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layout (location = 0) out vec4 outColor;
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layout (location = 0) in vec3 color;
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layout (location = 1) in vec2 uv;
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layout (location = 2) in vec3 normal;
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void main() {
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outColor = vec4((normal + vec3(1, 1, 1)) / 2, 1.0);
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// outColor = vec4(uv.x, uv.y, 0.0, 1.0);
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} |