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#pragma once
#include <glm/vec3.hpp>
#include <vulkan/vulkan.h>
#include <vector>
#include <glm/vec2.hpp>
struct Vertex {
alignas(16) glm::vec3 position;
alignas(16) glm::vec3 color;
alignas(16) glm::vec2 uv;
alignas(16) glm::vec3 normal;
alignas(16) glm::vec3 velocity;
alignas(16) glm::vec3 prevPosition;
alignas(4) float inverseMass;
static VkVertexInputBindingDescription getBindingDescription();
static std::vector<VkVertexInputAttributeDescription> getAttributeDescriptions();
};