#pragma once #include #include #include using std::vector; struct Vertex; struct Edge; struct Triangle; struct Face; struct Tetrahedron; class Mesh; class SoftBody { public: explicit SoftBody(Mesh* mesh, float compliance); uint32_t indexCount = 0; uint32_t partitionCount = 0; float compliance; vector vertices; vector edges; vector triangles; vector faces; vector tetrahedra; SoftBody& operator =(const SoftBody& other) = delete; private: };