#version 450 layout (location = 0) out vec4 outColor; layout (location = 0) in vec3 color; layout (location = 1) in vec2 uv; layout (location = 2) in vec3 normal; void main() { outColor = vec4((normal + vec3(1, 1, 1)) / 2, 1.0); // outColor = vec4(uv.x, uv.y, 0.0, 1.0); }