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23 lines
312 B
23 lines
312 B
6 hours ago
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "vulkan/vertex.hpp"
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#include <glm/vec3.hpp>
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using std::vector;
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struct Face {
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uint32_t a;
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uint32_t b;
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uint32_t c;
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};
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class SoftBody {
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public:
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explicit SoftBody(const std::string& fileName);
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private:
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uint32_t indexCount = 0;
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};
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