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using UnityEngine;
using UnityEngine.UI;
namespace Networking.UI {
public class StartMenu : MonoBehaviour {
[Header("Start Menu")]
public InputField usernameField;
public Button connectButton;
public GameObject connectingIndicator;
public void ConnectToServer() {
usernameField.interactable = false;
connectButton.interactable = false;
connectingIndicator.SetActive(true);
}
public void ResetUI() {
usernameField.interactable = true;
connectButton.interactable = true;
connectingIndicator.SetActive(false);
}
}
}