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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Networking.UI {
public class RoomListItem : MonoBehaviour {
public TextMeshProUGUI nameText;
public TextMeshProUGUI slotsText;
public TMP_InputField passwordField;
public Button mainItemButton;
public string Id { get; set; }
public string Name {
set => nameText.text = value;
}
private int _maxPlayers;
public int MaxPlayers {
get => _maxPlayers;
set {
_maxPlayers = value;
UpdateSlotsText();
}
}
private int _currentPlayers;
public int CurrentPlayers {
get => _currentPlayers;
set {
_currentPlayers = value;
UpdateSlotsText();
}
}
public bool IsLocked {
set => mainItemButton.interactable = !value;
}
private void UpdateSlotsText() {
slotsText.text = $"{CurrentPlayers} / {MaxPlayers}";
}
public void OnClicked() {
mainItemButton.interactable = false;
UIManager.Instance.roomListCreateMenu.OnTryJoinRoom(Id, passwordField.text);
}
}
}