using UnityEngine; using UnityEngine.UI; namespace Networking.UI { public class StartMenu : MonoBehaviour { [Header("Start Menu")] public InputField usernameField; public Button connectButton; public GameObject connectingIndicator; public void ConnectToServer() { usernameField.interactable = false; connectButton.interactable = false; connectingIndicator.SetActive(true); } public void ResetUI() { usernameField.interactable = true; connectButton.interactable = true; connectingIndicator.SetActive(false); } } }