using TMPro; using UnityEngine; using UnityEngine.UI; namespace Networking.UI { public class RoomListItem : MonoBehaviour { public TextMeshProUGUI nameText; public TextMeshProUGUI slotsText; public TMP_InputField passwordField; public Button mainItemButton; public string Id { get; set; } public string Name { set => nameText.text = value; } private int _maxPlayers; public int MaxPlayers { get => _maxPlayers; set { _maxPlayers = value; UpdateSlotsText(); } } private int _currentPlayers; public int CurrentPlayers { get => _currentPlayers; set { _currentPlayers = value; UpdateSlotsText(); } } public bool IsLocked { set => mainItemButton.interactable = !value; } private void UpdateSlotsText() { slotsText.text = $"{CurrentPlayers} / {MaxPlayers}"; } public void OnClicked() { mainItemButton.interactable = false; UIManager.Instance.roomListCreateMenu.OnTryJoinRoom(Id, passwordField.text); } } }