using Networking.Architecture; using Networking.PacketTypes; using static Networking.Architecture.SendData; using static Networking.PacketTypes.ClientRoomPacket; namespace Networking { public static class RoomSend { private static Packet CreatePacket(ClientRoomPacket type) { return new Packet((int)PacketType.Room, (int)type); } public static void List() { using var packet = CreatePacket(RList); SendTcpData(packet); } public static void Create(string name, string password, int maxPlayers) { using var packet = CreatePacket(RCreate); packet.Write(name); packet.Write(password); packet.Write(maxPlayers); SendTcpData(packet); } public static void Join(string roomId, string password) { using var packet = CreatePacket(RJoin); packet.Write(roomId); packet.Write(password); SendTcpData(packet); } public static void Leave() { using var packet = CreatePacket(RLeave); SendTcpData(packet); } public static void Kick(int clientId) { using var packet = CreatePacket(RKick); packet.Write(clientId); SendTcpData(packet); } public static void Leader(int nextLeaderId) { using var packet = CreatePacket(RLeader); packet.Write(nextLeaderId); SendTcpData(packet); } public static void Color(int colorId) { using var packet = CreatePacket(RColor); packet.Write(colorId); SendTcpData(packet); } public static void Ready(bool isReady) { using var packet = CreatePacket(RReady); packet.Write(isReady); SendTcpData(packet); } public static void Start() { using var packet = CreatePacket(RStart); SendTcpData(packet); } } }