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using UnityEngine;
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using UnityEngine.UI;
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namespace Networking.UI {
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public class StartMenu : MonoBehaviour {
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[Header("Start Menu")]
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public InputField usernameField;
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public Button connectButton;
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public GameObject connectingIndicator;
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public void ConnectToServer() {
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usernameField.interactable = false;
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connectButton.interactable = false;
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connectingIndicator.SetActive(true);
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}
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public void ResetUI() {
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usernameField.interactable = true;
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connectButton.interactable = true;
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connectingIndicator.SetActive(false);
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}
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}
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}
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