Spigot-Plugin to make every Player have shared hearts, tracking both damage and healing
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package com.benjocraeft.sharehealth;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.Objects;
public class HealthRegenTask extends BukkitRunnable {
final private HealthManager healthManager;
HealthRegenTask(HealthManager healthManager){
this.healthManager = healthManager;
runTaskTimer(Sharehealth.Instance, 80, 80);
}
@Override
public void run(){
int allPlayersCount = Sharehealth.GetAlivePlayers().size();
if (allPlayersCount == 0)
return;
int allFoodPoints = 0;
for (Player p : Sharehealth.GetAlivePlayers()){
allFoodPoints += p.getFoodLevel();
}
//According to MinecraftWiki, players automatically regen if their food level
// is greater than or equal to 18 of 20 (90%)
//Here, we look for the average food level
if (allFoodPoints / allPlayersCount >= 18 && this.healthManager.getHealth() != 0){
this.healthManager.addHealth(1);
this.healthManager.setHealthByPlayer(null);
}
}
}