Simulate thousands of n-Pendula (up to 32) with Position Based Dynamics
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Benjamin Kraft 71474f3cb6 fixed sorting, wont use qpainter(this), need to use pixmap with texture sampling 1 year ago
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fragment.glsl fixed sorting, wont use qpainter(this), need to use pixmap with texture sampling 1 year ago
shaders.qrc add basics, new signal for changed pendulums, added shaders 1 year ago
vertex.glsl fixed sorting, wont use qpainter(this), need to use pixmap with texture sampling 1 year ago