Simulate thousands of n-Pendula (up to 32) with Position Based Dynamics
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<RCC>
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<qresource prefix="/shaders/">
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<file>vertex_pendula.glsl</file>
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<file>fragment_pendula.glsl</file>
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<file>vertex_quad.glsl</file>
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<file>fragment_quad.glsl</file>
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<file>compute.glsl</file>
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</qresource>
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</RCC> |