Simulate thousands of n-Pendula (up to 32) with Position Based Dynamics
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<RCC>
<qresource prefix="/shaders/">
<file>vertex_pendula.glsl</file>
<file>fragment_pendula.glsl</file>
<file>vertex_quad.glsl</file>
<file>fragment_quad.glsl</file>
<file>compute.glsl</file>
</qresource>
</RCC>