Simulate thousands of n-Pendula (up to 32) with Position Based Dynamics
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#version 330 core
layout (location = 0) in vec2 vPos;
layout (location = 1) in vec2 vTex;
out vec2 texCoord;
void main() {
gl_Position = vec4(vPos, 0, 1);
texCoord = vTex;
}