#include "../headers/Mandelbrot.h" void Mandelbrot::init() { initializeOpenGLFunctions(); vao = createVAO(); } void Mandelbrot::draw() { } void Mandelbrot::zoom(double delta) { scale *= delta; } void Mandelbrot::setIterations(int value) { iterations = value; } GLuint Mandelbrot::createVAO() { GLuint vboId; glGenBuffers(1, &vboId); glBindBuffer(GL_ARRAY_BUFFER, vboId); float* vertices = genVertices(); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); GLuint vaoId; glGenVertexArrays(1, &vaoId); glBindVertexArray(vaoId); glBindBuffer(GL_ARRAY_BUFFER, vboId); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*) nullptr); glEnableVertexAttribArray(0); glBindVertexArray(0); return vaoId; } float* Mandelbrot::genVertices() { return new float[8]{ -1, -1, 1, -1, 1, 1, -1, 1 }; }