#include "../headers/Mandelbrot.h" void Mandelbrot::init() { initializeOpenGLFunctions(); } void Mandelbrot::draw(GLuint vao, QOpenGLShaderProgram& shader) { glClear(GL_COLOR_BUFFER_BIT); shader.bind(); setShaderValues(shader); glBindVertexArray(vao); glDrawArrays(GL_QUADS, 0, 4); glBindVertexArray(0); } void Mandelbrot::setShaderValues(QOpenGLShaderProgram &shader) const { shader.setUniformValue("origin", origin); shader.setUniformValue("size", size); shader.setUniformValue("iterationCount", iterations); } void Mandelbrot::zoomRelative(double delta, QVector2D posRelative) { } void Mandelbrot::setIterations(int value) { iterations = value; } void Mandelbrot::translateRelative(QVector2D relative) { QVector2D absolute = relative * size; origin -= absolute; }