#include "../headers/Mandelbrot.h" void Mandelbrot::init() { initializeOpenGLFunctions(); } void Mandelbrot::draw(GLuint vao, QOpenGLShaderProgram& shader) { glClear(GL_COLOR_BUFFER_BIT); shader.bind(); setShaderValues(shader); glBindVertexArray(vao); glDrawArrays(GL_QUADS, 0, 4); glBindVertexArray(0); } void Mandelbrot::setShaderValues(QOpenGLShaderProgram &shader) const { shader.setUniformValue("origin", QVector2D(-2, 1)); shader.setUniformValue("size", QVector2D(2, 2)); shader.setUniformValue("iterationCount", iterations); } void Mandelbrot::zoom(double delta) { scale *= delta; } void Mandelbrot::setIterations(int value) { iterations = value; }