#pragma once #include #include #include class Mandelbrot : public QObject, protected QOpenGLExtraFunctions { Q_OBJECT public: void init(); void draw(GLuint, QOpenGLShaderProgram&); void setIterations(int); void translateRelative(QVector2D); void zoomRelative(float, QVector2D); private: int iterations = 0; QVector2D origin {-2, -1}; QVector2D size {2, 2}; void setShaderValues(QOpenGLShaderProgram&) const; };