#include "../headers/Mandelbrot.h" void Mandelbrot::init() { initializeOpenGLFunctions(); } void Mandelbrot::draw(GLuint vao, int vertCount, QOpenGLShaderProgram& shader) { shader.bind(); glBindVertexArray(vao); glDrawArrays(GL_QUADS, 0, vertCount); glBindVertexArray(0); } void Mandelbrot::zoom(double delta) { scale *= delta; } void Mandelbrot::setIterations(int value) { iterations = value; }