Interactive Mandelbrot viewer with Qt and OpenGL.
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#version 330 core
out vec4 pixColor;
uniform int iterationCount;
uniform float divergeThreshold;
in vec2 complexPos;
vec3 getColor(in float value){
vec3 red = vec3(0.5, 0, 0);
vec3 blue = vec3(0, 0, 0.5);
return value * red + (1 - value) * blue;
}
vec2 square(in vec2 c){
return vec2(c.x * c.x - c.y * c.y, 2 * c.x * c.y);
}
void main(){
vec2 z;
float stepsNeeded = 0;
while (stepsNeeded < iterationCount && length(z) < divergeThreshold){
z = square(z) + complexPos;
++stepsNeeded;
}
float value = stepsNeeded / iterationCount;
pixColor = vec4(getColor(value), 1);
}