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using GameServer.Arch;
using GameServer.PacketTypes;
using static GameServer.Arch.SendData;
using static GameServer.PacketTypes.ServerDefaultPacket;
namespace GameServer.Management {
internal static class ServerSend {
private static Packet CreatePacket(ServerDefaultPacket type) {
return new((int)PacketType.Default, (int)type);
}
public static void Welcome(int toClient, string msg) {
using var packet = CreatePacket(DWelcome);
packet.Write(msg);
packet.Write(toClient);
SendTcpData(toClient, packet);
}
}
}