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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using GameServer.Management;
namespace GameServer.Arch {
public static class Listener {
private static TcpListener _tcpListener;
private static UdpClient _udpListener;
private static Dictionary<int, Client> Clients => Server.Clients;
public static void Start() {
_tcpListener = new TcpListener(IPAddress.Any, Server.Port);
_tcpListener.Start();
_tcpListener.BeginAcceptTcpClient(TcpConnectCallback, null);
_udpListener = new UdpClient(Server.Port);
_udpListener.BeginReceive(UdpReceiveCallback, null);
}
private static void TcpConnectCallback(IAsyncResult result) {
var client = _tcpListener.EndAcceptTcpClient(result);
_tcpListener.BeginAcceptTcpClient(TcpConnectCallback, null);
Console.WriteLine($"Incoming connection from {client.Client.RemoteEndPoint}...");
for (var i = 1; i <= Server.MaxPlayers; i++) {
if (Clients[i].Tcp.Socket != null)
continue;
Clients[i].Tcp.Connect(client);
return;
}
Console.WriteLine($"{client.Client.RemoteEndPoint} failed to connect: Server full!");
}
private static void UdpReceiveCallback(IAsyncResult result) {
try {
var clientEndPoint = new IPEndPoint(IPAddress.Any, 0);
var data = _udpListener.EndReceive(result, ref clientEndPoint);
_udpListener.BeginReceive(UdpReceiveCallback, null);
if (data.Length < 4)
return;
using var packet = new Packet(data);
var clientId = packet.ReadInt();
if (clientId == 0)
return;
if (Clients[clientId].Tcp.Socket == null)
return;
if (Clients[clientId].Udp.EndPoint == null) {
Clients[clientId].Udp.Connect(clientEndPoint);
return;
}
if (Clients[clientId].Udp.EndPoint.ToString() == clientEndPoint.ToString())
Clients[clientId].Udp.HandleData(packet);
} catch (Exception ex) {
Console.WriteLine($"Error receiving UDP data: {ex}");
}
}
public static void SendUdpData(IPEndPoint clientEndPoint, Packet packet) {
try {
if (clientEndPoint != null)
_udpListener.BeginSend(packet.ToArray(), packet.Length(), clientEndPoint, null, null);
} catch (Exception ex) {
Console.WriteLine($"Error sending data to {clientEndPoint} via UDP: {ex}");
}
}
}
public class TcpManager {
private readonly int _id;
private byte[] _receiveBuffer;
private Packet _receivedData;
private NetworkStream _stream;
public TcpClient Socket;
public TcpManager(int id) {
_id = id;
}
public void Connect(TcpClient socket) {
Socket = socket;
Socket.ReceiveBufferSize = Constants.DataBufferSize;
Socket.SendBufferSize = Constants.DataBufferSize;
_stream = Socket.GetStream();
_receivedData = new Packet();
_receiveBuffer = new byte[Constants.DataBufferSize];
_stream.BeginRead(_receiveBuffer, 0, Constants.DataBufferSize, ReceiveCallback, null);
Server.Clients[_id].OnConnect();
}
public void SendData(Packet packet) {
try {
if (Socket != null)
_stream.BeginWrite(packet.ToArray(), 0, packet.Length(), null, null);
} catch (Exception ex) {
Console.WriteLine($"Error sending data to player {_id} via TCP: {ex}");
}
}
private void ReceiveCallback(IAsyncResult result) {
try {
var byteLength = _stream.EndRead(result);
if (byteLength <= 0) {
Server.Clients[_id].Disconnect();
return;
}
var data = new byte[byteLength];
Array.Copy(_receiveBuffer, data, byteLength);
_receivedData.Reset(HandleData(data));
_stream.BeginRead(_receiveBuffer, 0, Constants.DataBufferSize, ReceiveCallback, null);
} catch (Exception ex) {
Console.WriteLine($"Error receiving TCP data: {ex}");
Server.Clients[_id].Disconnect();
}
}
private bool HandleData(byte[] data) {
var packetLength = 0;
_receivedData.SetBytes(data);
if (_receivedData.UnreadLength() >= 4) {
packetLength = _receivedData.ReadInt();
if (packetLength <= 0)
return true;
}
while (packetLength > 0 && packetLength <= _receivedData.UnreadLength()) {
var packetBytes = _receivedData.ReadBytes(packetLength);
ThreadManager.ExecuteOnMainThread(() => ReadPacket.Read(packetBytes, _id));
packetLength = 0;
if (_receivedData.UnreadLength() < 4)
continue;
packetLength = _receivedData.ReadInt();
if (packetLength <= 0)
return true;
}
return packetLength <= 1;
}
public void Disconnect() {
Socket.Close();
_stream = null;
_receivedData = null;
_receiveBuffer = null;
Socket = null;
}
}
public class UdpManager {
private readonly int _id;
public IPEndPoint EndPoint;
public UdpManager(int id) {
_id = id;
}
public void Connect(IPEndPoint endPoint) {
EndPoint = endPoint;
}
public void SendData(Packet packet) {
Listener.SendUdpData(EndPoint, packet);
}
public void HandleData(Packet packetData) {
var packetLength = packetData.ReadInt();
var packetBytes = packetData.ReadBytes(packetLength);
ThreadManager.ExecuteOnMainThread(() => ReadPacket.Read(packetBytes, _id));
}
public void Disconnect() {
EndPoint = null;
}
}
internal static class ReadPacket {
public static void Read(byte[] packetBytes, int clientId) {
using var packet = new Packet(packetBytes);
var packetTypeId = packet.ReadInt();
var packetActionId = packet.ReadInt();
Server.PacketHandlers[packetTypeId][packetActionId](clientId, packet);
}
}
}