using GameServer.Arch; using GameServer.PacketTypes; using static GameServer.Arch.SendData; using static GameServer.PacketTypes.ServerDefaultPacket; namespace GameServer.Management { internal static class ServerSend { private static Packet CreatePacket(ServerDefaultPacket type) { return new((int)PacketType.Default, (int)type); } public static void Welcome(int toClient, string msg) { using var packet = CreatePacket(DWelcome); packet.Write(msg); packet.Write(toClient); SendTcpData(toClient, packet); } } }