using System; using GameServer.Arch; using GameServer.PacketTypes; using static GameServer.Arch.SendData; using static GameServer.PacketTypes.ServerRoomPacket; namespace GameServer.Management { public static class RoomSend { private static Packet CreatePacket(ServerRoomPacket type) { return new((int)PacketType.Room, (int)type); } public static void List(int toClient) { using var packet = CreatePacket(RList); packet.Write(Server.Rooms.Count); foreach (var room in Server.Rooms.Values) packet.Write(room); SendTcpData(toClient, packet); } public static void ListUpdate() { using var packet = CreatePacket(RList); packet.Write(Server.Rooms.Count); foreach (var room in Server.Rooms.Values) packet.Write(room); SendTcpDataToAll(packet, client => client.Room == null); } public static void Created(int toClient, Room room) { using var packet = CreatePacket(RCreated); packet.Write(room); packet.Write(room.ClientPropertiesMap); SendTcpData(toClient, packet); } public static void Joined(int joinedClient, Room room) { using var packet = CreatePacket(RJoined); packet.Write(room); packet.Write(joinedClient); packet.Write(room.ClientPropertiesMap); SendTcpDataToRoom(room, packet); } public static void Left(int leftClient, Room room) { using var packet = CreatePacket(RLeft); packet.Write(leftClient); packet.Write(room.ClientPropertiesMap); SendTcpDataToRoom(room, packet, leftClient); } public static void CreateFailed(int toClient, string message) { using var packet = CreatePacket(RCreateFailed); packet.Write(message); SendTcpData(toClient, packet); } public static void JoinFailed(int toClient, Room room, string message) { using var packet = CreatePacket(RJoinFailed); packet.Write(room.Id); packet.Write(message); SendTcpData(toClient, packet); } public static void KickFailed(int toClient, string message) { using var packet = CreatePacket(RKickFailed); packet.Write(message); SendTcpData(toClient, packet); } public static void Properties(Room room) { using var packet = CreatePacket(RProperties); packet.Write(room.ClientPropertiesMap); SendTcpDataToRoom(room, packet); } public static void Start(Room room) { using var packet = CreatePacket(RStart); DateTime startTime = DateTime.Now.AddSeconds(Constants.CountdownSeconds); packet.Write(startTime.Ticks); packet.Write(room); packet.Write(room.ClientPropertiesMap); SendTcpDataToRoom(room, packet); } } }