using System; using GameServer; using GameServer.Arch; using GameServer.Management; namespace GameServer.Management { public static class RoomHandle { public static void RoomList(int fromClientId, Packet packet) { RoomSend.List(fromClientId); Client client = Server.Clients[fromClientId]; Console.WriteLine($"{client} requested a list of rooms."); } public static void RoomCreate(int fromClientId, Packet packet) { string roomName = packet.ReadString(); string roomPassword = packet.ReadString(); int maxPlayers = packet.ReadInt(); Server.CreateRoom(fromClientId, roomName, roomPassword, maxPlayers); } public static void RoomJoin(int fromClientId, Packet packet) { string roomId = packet.ReadString(); string password = packet.ReadString(); Client client = Server.Clients[fromClientId]; Room room = Server.Rooms[roomId]; if (room == null) return; if (room.IsLocked) return; Server.JoinRoom(client, room, password); } public static void RoomLeave(int fromClientId, Packet packet) { Client client = Server.Clients[fromClientId]; if (client.Room == null) return; if (client.Room.IsLocked) return; Server.LeaveRoom(client); } public static void RoomKick(int fromClientId, Packet packet) { int kickId = packet.ReadInt(); Client leaderClient = Server.Clients[fromClientId]; if (leaderClient.Room == null) return; Client kickClient = Server.Clients[kickId]; if (kickClient.Room == null) return; if (!kickClient.Room.Equals(leaderClient.Room)) return; Server.KickFromRoom(leaderClient, kickClient); } public static void RoomLeader(int fromClientId, Packet packet) { var nextLeaderId = packet.ReadInt(); var nextLeader = Server.Clients[nextLeaderId]; var fromClient = Server.Clients[fromClientId]; if (fromClient.Room == null || nextLeader.Room == null || fromClient.Room != nextLeader.Room) return; if (!fromClient.Room.Leader.Id.Equals(fromClientId)) return; fromClient.Room.Leader = nextLeader; RoomSend.Properties(fromClient.Room); } public static void RoomReady(int fromClientId, Packet packet) { Client client = Server.Clients[fromClientId]; if (client.Room == null) return; bool isReady = packet.ReadBool(); client.Room.SetReady(client, isReady); RoomSend.Properties(client.Room); } public static void RoomColor(int fromClientId, Packet packet) { var fromClient = Server.Clients[fromClientId]; var colorId = packet.ReadInt(); if (fromClient.Room == null) return; fromClient.Room.SetColor(fromClient, colorId); RoomSend.Properties(fromClient.Room); } public static void RoomStart(int fromClientId, Packet packet) { var fromClient = Server.Clients[fromClientId]; if (fromClient.Room == null) return; if (!fromClient.Room.Leader.Id.Equals(fromClientId)) return; Server.StartRoom(fromClient.Room); } } }