#include "Spectator.h" #include #include "Game.h" void Spectator::OnWallJumped(WallJumpEvent *event) { std::cout << "Wall jump at " << event->time << std::endl; } void Spectator::OnWallCrashed(WallCrashEvent *event) { std::cout << "Wall crash at " << event->time << std::endl; } void Spectator::draw(QPainter &painter) const { }