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#include "Listener.h"
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void GameListener::accept(GameEvent *event) {
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if (auto wallJumpEvent = dynamic_cast<WallJumpEvent *>(event))
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OnWallJumped(wallJumpEvent);
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if (auto wallCrashEvent = dynamic_cast<WallCrashEvent *>(event))
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OnWallCrashed(wallCrashEvent);
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}
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void InputListener::accept(InputEvent *event) {
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if (auto mousePress = dynamic_cast<MousePressEvent *>(event))
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mousePressed(mousePress);
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if (auto mouseRelease = dynamic_cast<MouseReleaseEvent *>(event))
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mouseReleased(mouseRelease);
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if (auto mouseDoubleClick = dynamic_cast<MouseDoubleClickEvent *>(event))
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mouseDoubleClicked(mouseDoubleClick);
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if (auto mouseMove = dynamic_cast<MouseMoveEvent *>(event))
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mouseMoved(mouseMove);
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if (auto keyPress = dynamic_cast<KeyPressEvent *>(event))
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keyPressed(keyPress);
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if (auto keyRelease = dynamic_cast<KeyReleaseEvent *>(event))
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keyReleased(keyRelease);
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if (auto wheel = dynamic_cast<WheelEvent *>(event))
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mouseWheel(wheel);
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}
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