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22 lines
389 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScoreTrigger : MonoBehaviour {
void Start() {
}
void Update() {
}
private void OnTriggerEnter(Collider other) {
if (other.TryGetComponent(out Wall collider)) {
UIControl.Instance.AddScore(Mathf.RoundToInt(collider.transform.localScale.x * 10));
}
}
}