using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wall : MonoBehaviour { public float moveSpeed; private Rigidbody rb; void Start() { rb = GetComponent(); } void FixedUpdate() { Vector3 newPosition = rb.position + new Vector3(0, 0, -moveSpeed * Time.deltaTime); rb.MovePosition(newPosition); if (rb.position.z < -5) { Destroy(gameObject); } } }