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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CountOfPlayersOnMasterProperty.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine.UI;
using Photon.Realtime;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// PhotonNetwork.CountOfPlayersOnMaster UI property.
/// </summary>
public class CountOfPlayersOnMasterProperty : PropertyListenerBase
{
public Text Text;
int _cache = -1;
void Update()
{
if (PhotonNetwork.NetworkingClient.Server == ServerConnection.MasterServer)
{
if (PhotonNetwork.CountOfPlayersOnMaster != _cache)
{
_cache = PhotonNetwork.CountOfPlayersOnMaster;
Text.text = _cache.ToString();
this.OnValueChanged();
}
}
else
{
if (_cache != -1)
{
_cache = -1;
Text.text = "n/a";
}
}
}
}
}