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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BezierCurve.cs" company="Exit Games GmbH">
// Part of: Photon Unity Networking Demos
// </copyright>
// <summary>
// Original: http://catlikecoding.com/unity/tutorials/curves-and-splines/
// Used in SlotRacer Demo
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace Photon.Pun.Demo.SlotRacer.Utils
{
public class BezierCurve : MonoBehaviour
{
public Vector3[] points;
public Vector3 GetPoint (float t)
{
return transform.TransformPoint(Bezier.GetPoint(points[0], points[1], points[2], points[3], t));
}
public Vector3 GetVelocity (float t)
{
return transform.TransformPoint(Bezier.GetFirstDerivative(points[0], points[1], points[2], points[3], t)) - transform.position;
}
public Vector3 GetDirection (float t)
{
return GetVelocity(t).normalized;
}
public void Reset ()
{
points = new Vector3[] {
new Vector3(1f, 0f, 0f),
new Vector3(2f, 0f, 0f),
new Vector3(3f, 0f, 0f),
new Vector3(4f, 0f, 0f)
};
}
}
}