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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="PunStartup.cs" company="Exit Games GmbH">
// Part of: Photon Unity Demos
// </copyright>
// <summary>
// Used to setup the demo build settings and load the first demo scene (if imported into a new empty project).
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEditor;
using Photon.Pun;
using Photon.Realtime;
using ExitGames.Client.Photon;
using UnityEngine.SceneManagement;
namespace Photon.Pun.Demo.Hub
{
[InitializeOnLoad]
public class PunStartup : MonoBehaviour
{
static PunStartup()
{
bool doneBefore = EditorPrefs.GetBool("PunDemosOpenedBefore");
if (!doneBefore)
{
EditorApplication.update += OnUpdate;
}
}
static void OnUpdate()
{
if (EditorApplication.isUpdating || Application.isPlaying)
{
return;
}
bool doneBefore = EditorPrefs.GetBool("PunDemosOpenedBefore");
EditorPrefs.SetBool("PunDemosOpenedBefore", true);
EditorApplication.update -= OnUpdate;
if (doneBefore)
{
return;
}
if (string.IsNullOrEmpty(SceneManagerHelper.EditorActiveSceneName) && EditorBuildSettings.scenes.Length == 0)
{
LoadPunDemoHub();
SetPunDemoBuildSettings();
Debug.Log("No scene was open. Loaded PUN Demo Hub Scene and added demos to build settings. Ready to go! This auto-setup is now disabled in this Editor.");
}
}
[MenuItem("Window/Photon Unity Networking/Configure Demos (build setup)", false, 5)]
public static void SetupDemo()
{
SetPunDemoBuildSettings();
}
//[MenuItem("Window/Photon Unity Networking/PUN Demo Loader Reset")]
//protected static void ResetDemoLoader()
//{
// EditorPrefs.DeleteKey("PunDemosOpenedBefore");
//}
public static void LoadPunDemoHub()
{
string scenePath = FindAssetPath("DemoHub-Scene t:scene");
if (!string.IsNullOrEmpty(scenePath))
{
EditorSceneManager.OpenScene (scenePath);
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath (scenePath);
}
}
/// <summary>Finds the asset path base on its name or search query: https://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html </summary>
/// <returns>The asset path. String.Empty, if not found.</returns>
/// <param name="asset">Asset filter for AssetDatabase.FindAssets.</param>
public static string FindAssetPath(string asset)
{
string[] guids = AssetDatabase.FindAssets(asset, null);
if (guids.Length < 1)
{
Debug.LogError("We have a problem finding the asset: " + asset);
return string.Empty;
} else
{
return AssetDatabase.GUIDToAssetPath(guids[0]);
}
}
/// <summary>
/// Finds scenes in "Assets/Photon Unity Networking/Demos/", excludes those in folder "PUNGuide_M2H" and applies remaining scenes to build settings. The one with "Hub" in it first.
/// </summary>
public static void SetPunDemoBuildSettings()
{
string _PunPath = string.Empty;
string _thisPath = PhotonNetwork.FindAssetPath ("PunStartUp");
_thisPath = Application.dataPath + _thisPath.Substring (6); // remove "Assets/"
//_PunPath = PhotonEditorUtils.GetParent(_thisPath,"Photon");
if (string.IsNullOrEmpty(_PunPath))
{
_PunPath = Application.dataPath+"/Photon";
}
// find path of pun guide
string[] tempPaths = Directory.GetDirectories(_PunPath, "Demos*", SearchOption.AllDirectories);
if (tempPaths == null)
{
return;
}
List<EditorBuildSettingsScene> sceneAr = new List<EditorBuildSettingsScene> ();
// find scenes of guide
foreach (string guidePath in tempPaths)
{
tempPaths = Directory.GetFiles (guidePath, "*.unity", SearchOption.AllDirectories);
if (tempPaths == null || tempPaths.Length == 0)
{
return;
}
// add found guide scenes to build settings
for (int i = 0; i < tempPaths.Length; i++)
{
//Debug.Log(tempPaths[i]);
string path = tempPaths [i].Substring (Application.dataPath.Length - "Assets".Length);
path = path.Replace ('\\', '/');
//Debug.Log(path);
if (path.Contains ("PUNGuide_M2H") || path.Contains("DemoLoadBalancing"))
{
continue;
}
// edited to avoid old scene to be included.
if (path.Contains ("DemoHub-Scene"))
{
sceneAr.Insert (0, new EditorBuildSettingsScene (path, true));
continue;
}
sceneAr.Add (new EditorBuildSettingsScene (path, true));
}
}
EditorBuildSettings.scenes = sceneAr.ToArray();
EditorSceneManager.OpenScene(sceneAr[0].path);
}
}
}