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// --------------------------------------------------------------------------------------------------------------------
// <copyright company="Exit Games GmbH"/>
// <summary>Demo code for Photon Chat in Unity.</summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
namespace Photon.Chat.Demo
{
[RequireComponent(typeof(ChatGui))]
public class NamePickGui : MonoBehaviour
{
private const string UserNamePlayerPref = "NamePickUserName";
public ChatGui chatNewComponent;
public InputField idInput;
public void Start()
{
this.chatNewComponent = FindObjectOfType<ChatGui>();
string prefsName = PlayerPrefs.GetString(UserNamePlayerPref);
if (!string.IsNullOrEmpty(prefsName))
{
this.idInput.text = prefsName;
}
}
// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat.
public void EndEditOnEnter()
{
if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter))
{
this.StartChat();
}
}
public void StartChat()
{
ChatGui chatNewComponent = FindObjectOfType<ChatGui>();
chatNewComponent.UserName = this.idInput.text.Trim();
chatNewComponent.Connect();
this.enabled = false;
PlayerPrefs.SetString(UserNamePlayerPref, chatNewComponent.UserName);
}
}
}