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19 lines
446 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Stat : MonoBehaviour {
public Text[] levels;
public ValueType valueType;
public void SetByType(CircuitType type) {
CircuitLevels circuitLevels = CircuitManager.Instance.GetLevelsByType(type);
for (int i = 0; i < 3; i++) {
levels[i].text = circuitLevels.GetValueLevelsByValueType(valueType)[i].ToString();
}
}
}