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105 lines
1.9 KiB
105 lines
1.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GUIController : MonoBehaviour {
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public static GUIController Instance {
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get;
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set;
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}
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public GameObject mainMenu;
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public GameObject settingsMenu;
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public GameObject audioMenu;
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public GameObject lobby;
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public MenuState state;
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void Awake() {
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Instance = this;
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}
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void Start() {
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state = MenuState.Main;
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}
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public void OnStartButtonClicked() {
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mainMenu.SetActive(false);
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Island.Instance.RotateToZero();
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state = MenuState.Hidden;
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}
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public void OnSettingsButtonClicked() {
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mainMenu.SetActive(false);
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settingsMenu.SetActive(true);
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Island.Instance.MoveLeft();
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state = MenuState.Settings;
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}
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public void OnAudioButtonClicked() {
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settingsMenu.SetActive(false);
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audioMenu.SetActive(true);
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state = MenuState.Audio;
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}
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public void OnSettingsBackButtonClicked() {
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settingsMenu.SetActive(false);
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mainMenu.SetActive(true);
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Island.Instance.MoveRight();
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state = MenuState.Main;
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}
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public void OnAudioBackButtonClicked() {
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audioMenu.SetActive(false);
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settingsMenu.SetActive(true);
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state = MenuState.Settings;
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}
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public void OnMusicSliderVolumeChanged(float value) {
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SettingsManager.Instance.SetMusicsVolume(value);
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}
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public void OnSFXSliderVolumeChanged(float value) {
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SettingsManager.Instance.SetSFXVolume(value);
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}
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public void ShowLobby() {
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if (lobby != null) {
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lobby.SetActive(true);
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state = MenuState.Lobby;
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}
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}
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public void ShowMenu() {
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mainMenu.SetActive(true);
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state = MenuState.Main;
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}
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public void OpenMenu() {
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if (state == MenuState.Lobby) {
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mainMenu.SetActive(false);
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Island.Instance.FreeRotate();
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CameraController.Instance.MoveOnMenu();
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state = MenuState.Hidden;
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}
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}
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public void OnQuitButtonClicked() {
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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public enum MenuState {
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Main,
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Settings,
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Lobby,
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Audio,
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Hidden
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}
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