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42 lines
838 B
42 lines
838 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MultiplayerSettings : MonoBehaviour {
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public static MultiplayerSettings Instance {
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get;
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set;
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}
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[Header("Room Settings")]
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[Tooltip("Maximum amount of players in one room")]
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public int maxPlayers;
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[Tooltip("Minimum amount of players in one room")]
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public int minPlayers;
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[Tooltip("Time for the starting countdown in seconds")]
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public int startTime;
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[Header("Game Settings")]
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[Tooltip("Send rate in packages per second")]
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public int sendRate;
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[Tooltip("Serialization rate for PhotonViews in packages per second")]
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public int serializationRate;
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void Awake() {
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//Manage Singleton
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if (Instance != null && Instance != this)
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Destroy(gameObject);
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else
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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}
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